DKIT 2021, Solo Project made in 1 Month.
Context
Dwarf Predicament was a Solo Project developed in Unity using the URP renderer.
The game is a Top Down Point and Click adventure with various different Puzzles and an Inventory & Quest System.
My Work
My work regarding this project was mostly related to programming up my Interaction & Puzzle Systems and working with the Unity Editor in order to implement Gameplay.
The Interaction System
I created a rather crude but effective interaction System for this project, relying on Different ScriptableObjects for my Items and Interactables and using a "Sate" string to check if an interaction is valid.
The biggest thing I've learned during these years is that I lose too much time overcomplicating my systems before I even have content. Nowadays I try and focus on creating simpler systems and later on adjusting them when I have a better Idea of what is needed.
Level Design & Puzzles
The puzzles all used the same Interaction System as above just with some custom additional Scripts for the Puzzle Logic.
The different puzzles included: A color matching puzzle where you brew different potions according to an Alchemy Scroll's instructions. Smaller puzzles using the effects of these potions. A tile flipping puzzle where you need to use different levers which flip tiles in different ways to make them all face up.
The Level & Puzzle & UI Design was all made by me and took a decent amount of work as well.
But wait! There's more
In case you you're still interested and want to have a look at my other projects, you can do so with the button below.
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